Saturday, October 26, 2013

Review: The Walking Dead [Game]

I've expressed my discontent with zombie fiction before. So many zombie stories are simply endless sequences of live people shooting dead people in the head. I also think that there are entirely too many zombie video games (although, as a genre, it's certainly outnumbered by "elves, swords, and magic" games, which leads to a whole different conversation).

That being said, The Walking Dead is a fantastic game.

It might be more accurate to call it an interactive story, instead of a game. Though it's a point-and-click adventure game at heart, there are only a few puzzles that could be considered challenging. The quick-time events ("click this hotspot NOW!") present more of an obstacle, but a couple of these are more frustrating than engaging. The rest of your interaction with the story primarily consists of walking the main character through a series of obvious steps.

Once in a while, though, the simple actions you're presented with leave you with a choice of options, and the decision you make has a significant effect on the rest of the story. If you have the hints turned off, it may not even be obvious that you've hit one of those branching points. And once your decision is made, you get to play through the consequences.

The game designers made sure to put some emotional weight behind those choices. There were several occasions where I was horrified at the decision that I was being forced to make, and given only a couple of seconds in which to make it. Those mouse clicks are far more gut-wrenching than any other game's "click here to kill a zombie" mechanics.

Even the sequences where you're just clicking through a series of fixed events are used to really drive home the mood of the story. Whether you're staggering through a corridor or wielding a gory axe, the interactive events put you into the middle of the story and make you feel that the blood is really on your hands.

The art, the writing, and the voice acting are all top-notch. This would have been a decent story even without the interactive elements. But the game gives you enough control to really draw you into the hope and the pain of the characters, and elevates it to a higher level.

I wouldn't say this is a "fun" game. It's certainly not a happy-go-lucky murder simulator where your character deals death with a quip and a wink. Parts of this game hurt to play. But I think this is the best zombie apocalypse story I've seen, and quite possibly it always will be.

Saturday, October 19, 2013

Anachronox is on Steam!

Anachronox is one of my favorite games of all time, and I'm elated that it's now available on Steam. I still have my original install disks, secured in a hermetically-sealed safe in a secret offsite location, but now it's available to everyone for easy and convenient download.

I recommend this game almost without hesitation. The reason I hesitate is that it's a bit odd, and some folks might not care for it as a result. The graphics are surely dated and quaint by now (they were even a bit dated at the time it came out) and the combat system is not exactly a tightly tuned engine of tactical complexity. But the story, style, and humor kept me glued to the screen from beginning to end, and for that alone, I'm glad that more gamers will get a chance to experience this game.

At heart, Anachronox is a classic console-style RPG, a mixture of dungeon crawls, turn-based battles, character progression, and world exploration, with a strong focus on story. I love all of these elements, but for many console RPG's, the "story" is somewhat lacking. I don't need to play any more RPG's staring the brave-but-bland hero without a past, accompanied by his pure-hearted love interest and a cast of stereotypes including the gruff but loyal bruiser or the gorgeous woman with big breasts and few clothes.

The story of Anachronox is about a down-on-his-luck private eye who ...

Yeah, they had me at private eye.

Anachronox is primarily a mix of cyberpunk and space opera, in a world that never takes itself too seriously. One of your companions is a grumpy old wizard who can stun opponents with a powerful stream of gibberish; another companion is a miniaturized planet whose population has decided to send their homeworld off on adventure. At one point in the game you encounter a large organization of superheroes, whose detailed backstories include the issue number of the fictional comic book series they debuted in. (I wanted very badly to read these comics.) The game's humor can be found even in subtle details of the setting, like the vending machine you find in a lobby of the game's central space station, with a label on the side reading "Asnackronox".

One day, when I have some time on my hands, I hope to play through this fantastic game and enjoy it all over again. I still nurse an ambition of one day running a tabletop roleplaying game set in the Anachronox universe. But for now, I merely want to give the game a shout-out, and encourage anyone who loves a little humor and noir with their science fiction to plunk down seven bucks and let Sylvester "Sly" Boots show you around his world.

(Oh - and is a sequel too much to hope for? Maybe by way of a Kickstarter project? I'll be first in line to pledge.)

Monday, October 7, 2013

The Memory of Flight

So I had a very odd dream.

Mary Lynn and I were sitting on the roof of an apartment building, about three stories up. Above us was a blue sky, draped with several broad white clouds. One particularly large cloud bank was approaching, and as I looked at it, I saw that a large round hole had opened up in the bottom of the cloud, and something like a waterfall was spilling down from the opening's rim.

I immediately pointed this out to Mary Lynn. As we watched, the stuff (whatever it was) that was falling from the cloud seemed to level off, forming a horizontal stream, which began to drift by us at the level of the roof we were on. I expected to see just a horizontal column of mist, but as we looked, we saw that the stream was actually formed of innumerable floating feathers, about as long as my hand. Each feather had an intricate, delicate structure, and was colored white with grey touches.

One of us (I don't know who) reached out into this passing stream of feathers and brought back something larger. It was also white, gray, and fluffy, but was about the size of a soccer ball, with the heft of something that had been made of papier-mache. A point at one end that gave it a round teardrop shape, and opposite the point, a long feathery crest hung from the object, nearly as long as I am tall.

After staring at it a while, it became clear to us that we were holding the mummified head of a huge bird. This fantastic white-gray avian had, for some reason, disintegrated in the upper atmosphere, and its feathers and impossibly light bones had spread out into a cloud. This cloud had drifted with the wind until some twist of atmosphere and temperature had caused the feathers to suddenly fall, near the apartment building where Mary Lynn and I sat. Thermals near the buildings had temporarily halted the descent of the bird's remains, causing them to float past us where we sat on the roof.

Below us, an actual river flowed past the building whose roof we occupied. We dropped the head off the roof, and it fell into the river, along with the other feathers and remnants that had begun to succumb to gravity. The head, and the other feathers, turned black when they touched the water, sank, and dissolved.

I woke up shortly after that, knowing that I had seen one of the most miraculous and astonishing sights of my life -- and that it had only been a dream.

Thursday, October 3, 2013

Stone of Names: Cover Art Preview

Karri Klawiter, the artist who prepared the cover art for Stone of Names, was kind enough to post a preview of the cover on her web site. Click here to take a look. While you're there, be sure to check out Karri's other projects as well.

Wednesday, October 2, 2013

Stone of Names: October Status Update

Rejection letters are still trickling in from literary agents, which means I'm on track to self-publish Stone of Names come December. I've commissioned cover art from a professional illustrator, and I'm overjoyed with the results. The cover looks so nice that it would be a shame to just sell it on the Kindle. I'm now considering selling it through print-on-demand as well, through CreateSpace at least. (For anyone reading this blog who's also shopping around for cover art, I highly recommend Karri Klawiter; she turned around quick, high-quality work, and was very accommodating when it came to tweaks and revisions.)

The conventional wisdom among self-publishers seems to be that sales will be slow until you have several books available for purchase under your name. Readers who like one of your books will be more likely to buy the rest. The more books you have available, the more books you're likely to sell to happy readers. A common strategy is to publish a linked series of books and offer the first one for free.

This suggests, of course, that my smart move is to turn Stone of Names into a series. I know what the next two books in this hypothetical series would be about, but I'm more interested in telling a different kind of story. Stone of Names, at heart, is a fairly traditional high fantasy story; I have something more original in mind for my next book. If I get good results from Stone of Names, though, I might be more likely to write those hypothetical next two books.

Sunday, September 15, 2013

Verify, Then Trust

Today's first lesson: if you live in the United States and you are being questioned by a law enforcement officer, and you want to decline to answer a question, be sure to state explicitly that you are exercising your legal right to silence.

Today's second lesson, unrelated but equally important: don't sign a petition or call a public official until you've verified for yourself that you have the facts about the issue at hand.

I tend to be somewhat left-leaning on many political issues, and I get a lot of e-mail from left/progressive/liberal/Democratic/green organizations telling me about their cause du jour. Frequently these e-mails come in the form of a statement that something horrible has happened, accompanied by a plea to contact someone in authority and complain about it. For the most part, I appreciate getting these e-mails, because it lets me know when someone is trying to organize a coordinated outcry about an issue I care about.

But I always double-check the information these organizations are sending me. I'll go and look up the text of the law in question, or the facts about the Supreme Court decision we're talking about. Unfortunately, I have do do this homework on my own, because I've found that I can't trust my so-called allies on the left to give me the straight facts.

The note I got today is one such example. The underlying issue may well be something for folks to be concerned about, and is certainly something that everyone should be aware of, but the e-mail I received about it is misleading, exaggerated, and inappropriate.

In brief, I got a note about the SCOTUS Salinas v. Texas decision that was given in June of 2013. The court decision pertains to a criminal investigation in which a person of interest was being questioned by authorities but had not yet been placed in custody. The individual declined to answer a question about the crime, and later, the prosecutor included this refusal as part of the evidence of the person's guilt. This case made it up to the Supreme Court because the accused's defense claimed that this silence could not be used as evidence against the defendant, as per the Fifth Amendment. The Supreme Court nixed this defense, indicating that it is critical that law enforcement officers must have a clear indication of when a suspect is claiming his Fifth Amendment rights, as opposed to when a suspect is aware of his rights but has not yet chosen to exercise them. Therefore, the defendant's silence was admissible as evidence, since the defendant in this case did not explicitly declare that he was exercising his Fifth Amendment rights.

The e-mail I got, however, doesn't say any of this. The e-mail contains no details of the case, and simply includes language such as the following:
  • The Supreme Court Just Eliminated The Fifth Amendment.
  • This Supreme Court ruling guts the Fifth Amendment and turns the Constitution into a list of privileges, not rights.
  • The Supreme Court just handed down a decision that rewrites the Constitution, claiming we have no Fifth Amendment protection unless we explicitly call for it.
About the only thing missing here is a statement that Justice Roberts has established his own personal army and has seized control of the government. It's a small blessing that the e-mail did include a link to an article explaining exactly what happened, which has very little to do with what the e-mail claims. First of all, the Fifth Amendment, in total, reads as follows:
No person shall be held to answer for a capital, or otherwise infamous crime, unless on a presentment or indictment of a Grand Jury, except in cases arising in the land or naval forces, or in the Militia, when in actual service in time of War or public danger; nor shall any person be subject for the same offense to be twice put in jeopardy of life or limb; nor shall be compelled in any criminal case to be a witness against himself, nor be deprived of life, liberty, or property, without due process of law; nor shall private property be taken for public use, without just compensation.
It should be clear at a glance that this SCOTUS decision applies only to one clause of this amendment. The assertion that the decision "rewrites the Constitution" or "eliminated the Fifth Amendment" is a ridiculous bit of hyperbole.

In fact, it's not at all clear that even the clause "nor shall be compelled in any criminal case to be a witness against himself" has been nullified by this decision. The SCOTUS case was specifically about a defendant who was not in custody and declined to answer a question. The decision seems to have no bearing whatsoever about the testimony (or lack thereof) given during a formal trial.

What we're talking about here are Miranda rights, which are a facet of this clause of the amendment. And while this decision does seem to weaken the protection given by Miranda rights, it's important to note that this is merely a repeat of a similar SCOTUS ruling given back in 2010.

Yes, there is a legal issue here to be concerned about. Yes, this decision raises a legal hazard for any potential defendant who isn't aware of this particular ruling and its implications. But no one has torn up the Constitution or the Bill of Rights, and in fact, the legal precedent here was set three years ago, if not earlier.

I would be happy to get an e-mail informing me that a recent SCOTUS ruling has re-affirmed what seems to be a weakening of my Miranda rights, and suggesting that I talk to my Congresscritters about it. I'm not at all pleased to get an e-mail telling me that the Supreme Court has started burning the founding documents of our democracy.

Monday, September 2, 2013

Stone of Names: September Update

This is probably going to be the last update about Stone of Names for a few months. I've sent the last query letter I intend to send for this book, and I need to wait a couple of months to let any late responses come in. I would hate to have this book uploaded and selling on Amazon and then get a note from an agent saying that they love it and want to represent it.

But the uniform series of rejection letters suggests that I am going to have to self-publish it. The book is clearly lacking something that makes it attractive to an agent.

It might be something simple. I had one response suggest that the book is too short to easily sell. This is a completely valid observation. The book is only 63K words and change, and I know that's pretty short. But that's as long as the story is. The story went everywhere I wanted it to. I'm sure that I could have padded it out with more stuff, but the book as written is the book that I wanted to write. If it's too short for the current market, then it's completely appropriate for me to self-publish.

Or I might be trying to sell a book that the market doesn't want right now. Urban fantasy is big right now, and there might not be as much room for a traditional elves-and-dragons kind of story.

Or my writing still might not have quite enough polish to catch an agent's eye. My beta test readers helped me quite a bit with Stone of Names; I've joined the Critters online workshop in the hopes of continuing to improve.

In the meantime, I'll be working on the cover art and the book description that will appear on Amazon. Hopefully, around the start of the new year, I'll have it available for download.