Sunday, September 15, 2013

Verify, Then Trust

Today's first lesson: if you live in the United States and you are being questioned by a law enforcement officer, and you want to decline to answer a question, be sure to state explicitly that you are exercising your legal right to silence.

Today's second lesson, unrelated but equally important: don't sign a petition or call a public official until you've verified for yourself that you have the facts about the issue at hand.

I tend to be somewhat left-leaning on many political issues, and I get a lot of e-mail from left/progressive/liberal/Democratic/green organizations telling me about their cause du jour. Frequently these e-mails come in the form of a statement that something horrible has happened, accompanied by a plea to contact someone in authority and complain about it. For the most part, I appreciate getting these e-mails, because it lets me know when someone is trying to organize a coordinated outcry about an issue I care about.

But I always double-check the information these organizations are sending me. I'll go and look up the text of the law in question, or the facts about the Supreme Court decision we're talking about. Unfortunately, I have do do this homework on my own, because I've found that I can't trust my so-called allies on the left to give me the straight facts.

The note I got today is one such example. The underlying issue may well be something for folks to be concerned about, and is certainly something that everyone should be aware of, but the e-mail I received about it is misleading, exaggerated, and inappropriate.

In brief, I got a note about the SCOTUS Salinas v. Texas decision that was given in June of 2013. The court decision pertains to a criminal investigation in which a person of interest was being questioned by authorities but had not yet been placed in custody. The individual declined to answer a question about the crime, and later, the prosecutor included this refusal as part of the evidence of the person's guilt. This case made it up to the Supreme Court because the accused's defense claimed that this silence could not be used as evidence against the defendant, as per the Fifth Amendment. The Supreme Court nixed this defense, indicating that it is critical that law enforcement officers must have a clear indication of when a suspect is claiming his Fifth Amendment rights, as opposed to when a suspect is aware of his rights but has not yet chosen to exercise them. Therefore, the defendant's silence was admissible as evidence, since the defendant in this case did not explicitly declare that he was exercising his Fifth Amendment rights.

The e-mail I got, however, doesn't say any of this. The e-mail contains no details of the case, and simply includes language such as the following:
  • The Supreme Court Just Eliminated The Fifth Amendment.
  • This Supreme Court ruling guts the Fifth Amendment and turns the Constitution into a list of privileges, not rights.
  • The Supreme Court just handed down a decision that rewrites the Constitution, claiming we have no Fifth Amendment protection unless we explicitly call for it.
About the only thing missing here is a statement that Justice Roberts has established his own personal army and has seized control of the government. It's a small blessing that the e-mail did include a link to an article explaining exactly what happened, which has very little to do with what the e-mail claims. First of all, the Fifth Amendment, in total, reads as follows:
No person shall be held to answer for a capital, or otherwise infamous crime, unless on a presentment or indictment of a Grand Jury, except in cases arising in the land or naval forces, or in the Militia, when in actual service in time of War or public danger; nor shall any person be subject for the same offense to be twice put in jeopardy of life or limb; nor shall be compelled in any criminal case to be a witness against himself, nor be deprived of life, liberty, or property, without due process of law; nor shall private property be taken for public use, without just compensation.
It should be clear at a glance that this SCOTUS decision applies only to one clause of this amendment. The assertion that the decision "rewrites the Constitution" or "eliminated the Fifth Amendment" is a ridiculous bit of hyperbole.

In fact, it's not at all clear that even the clause "nor shall be compelled in any criminal case to be a witness against himself" has been nullified by this decision. The SCOTUS case was specifically about a defendant who was not in custody and declined to answer a question. The decision seems to have no bearing whatsoever about the testimony (or lack thereof) given during a formal trial.

What we're talking about here are Miranda rights, which are a facet of this clause of the amendment. And while this decision does seem to weaken the protection given by Miranda rights, it's important to note that this is merely a repeat of a similar SCOTUS ruling given back in 2010.

Yes, there is a legal issue here to be concerned about. Yes, this decision raises a legal hazard for any potential defendant who isn't aware of this particular ruling and its implications. But no one has torn up the Constitution or the Bill of Rights, and in fact, the legal precedent here was set three years ago, if not earlier.

I would be happy to get an e-mail informing me that a recent SCOTUS ruling has re-affirmed what seems to be a weakening of my Miranda rights, and suggesting that I talk to my Congresscritters about it. I'm not at all pleased to get an e-mail telling me that the Supreme Court has started burning the founding documents of our democracy.

Monday, September 2, 2013

Stone of Names: September Update

This is probably going to be the last update about Stone of Names for a few months. I've sent the last query letter I intend to send for this book, and I need to wait a couple of months to let any late responses come in. I would hate to have this book uploaded and selling on Amazon and then get a note from an agent saying that they love it and want to represent it.

But the uniform series of rejection letters suggests that I am going to have to self-publish it. The book is clearly lacking something that makes it attractive to an agent.

It might be something simple. I had one response suggest that the book is too short to easily sell. This is a completely valid observation. The book is only 63K words and change, and I know that's pretty short. But that's as long as the story is. The story went everywhere I wanted it to. I'm sure that I could have padded it out with more stuff, but the book as written is the book that I wanted to write. If it's too short for the current market, then it's completely appropriate for me to self-publish.

Or I might be trying to sell a book that the market doesn't want right now. Urban fantasy is big right now, and there might not be as much room for a traditional elves-and-dragons kind of story.

Or my writing still might not have quite enough polish to catch an agent's eye. My beta test readers helped me quite a bit with Stone of Names; I've joined the Critters online workshop in the hopes of continuing to improve.

In the meantime, I'll be working on the cover art and the book description that will appear on Amazon. Hopefully, around the start of the new year, I'll have it available for download.

Sunday, August 25, 2013

Adventures in Query Writing

Throughout August, I've been hunting down literary agents on the web, identifying agents who seem to be interested in conventional fantasy fiction, and sending them query letters in the hopes of finding representation. For those who haven't participated in this exercise, it's a ... unique experience.

Most agents want some combination of the following:

  • A query letter
  • A synopsis of your book
  • Some portion of your manuscript, from a few pages to a few chapters
Every agent is different. I've been told that literary agents receive a huge volume of queries; their job is to sift through a mountain of broken glass and find a diamond in it. I do not envy them this task. So when I find that this agent wants five sample pages while this other agent wants ten, or this other agent wants my material inline within the email while this other other agent wants it attached as a Word DOC, I'm glad to comply. Whatever works best for their workflow is fine with me, and I'm happy to accommodate.

But every so often, I run across an agent who has very particular requirements. Some agents have online forms that you must submit through, instead of sending e-mail. A few agents want to see all material, including the query letter, in the form of Word documents. It takes a little more work on my end to get my stuff prepared to meet some of these unique requirements, but if I want to get published, I have to be willing to do the work.

And then there are the agents who just seem to be constructing an arbitrary and elaborate series of obstacles for reasons known only to them. I feel at times like I'm being made to pass some sort of examination to see how thoroughly I can follow instructions. This, combined with the steady stream of rejection letters I've been getting back, makes this an exceptionally humbling experience.

So, for anyone out there who's planning to try to find an agent for a book, I would offer the following advice: when you find an agent's web site, read it carefully, and try to find the following:
  • Try to find the agency's web site, so that you can find their up-to-date information. There are several web sites that have listings of agents, but the information on those sites might be obsolete. The agent you're looking at might be out of the business, or might not be looking for your genre of fiction any more. Don't just send a query blind to someone's email unless you can determine their status first.
  • While you're on their web site, check for any danger signs that might indicate that this isn't a legitimate agent. Anyone who wants to charge you money just to read your manuscript is not the kind of agent you want to associate with. A legitimate agent earns his or her money from the publisher by selling your book. (Here is a good place to start if you want to learn more about organizations and entities that you should avoid.)
  • Try to identify whether or not they're interested in your type of work. Most agency web sites will list somewhere what they're looking for. If the web site has agent bio pages, this is usually a good place to start.
  • Find their submissions guidelines, and read them closely. You probably have a pre-prepared query letter and synopsis, but you might need to tweak what you have to meet a specific agent's needs. Don't get yourself disqualified just because you forgot to send something that the agent asked for.
  • Don't take rejection personally. Don't get upset at the agent who sends you a polite "thanks, but not thanks." Be professional. Query someone else.
In short: if you're going to try to find an agent, be prepared to put in a lot of work.

Tuesday, August 13, 2013

Review: The Wolverine (Spoiler Warning)

Short answer: The Wolverine is an adequate superhero movie, but you've almost certainly seen this story before, even if you haven't read the exact comics this movie is based on.

Spoilers ahead, by the way.

I've never been that much of a Wolverine fan. When I was collecting comic books, I had a different first choice for my stories about a tough, cyncial, flawed hero. I was disappointed when the first three X-Men movies basically turned out to be "Wolverine and His Less Competent Friends". So it may not be much of a surprise that I thought this particular outing for the super-healing Aussie was lukewarm at best.

But the basic story of The Wolverine is completely paint-by-the-numbers. You start with your hard-edged hero, who's suffering from a painful past and hiding his bad-assitude under a basket. Then he's offered a chance to do something meaningful and noble. He tries to walk away, but eventually finds that he can't; he's become smitten with the story's damsel in distress, who is sufficiently helpless that the hero must come to her rescue. He succeeds, and by doing so, he rediscovers himself and his purpose.

The movie just keeps hitting the same old cliches, right down to the love-em-and-leave-em, "I don't fit into your world, babe" ending. I know that some of this story actually predates the movie, although there's not much in common between the original comics and the movie aside from a few characters and the general theme. With so much divergence from the source material, the scriptwriters certainly could have invented a less cliche Wolverine/Mariko storyline.

There are a few good moments in the movie, and Yukio is a fun character I wouldn't mind seeing more of. And, of course, there's the mid-credits teaser for the next movie, which by itself will probably justify the price of admission for hardcore fans. If you're keen to see Hugh Jackman beat up ninja or take his shirt off a lot, you're well-served by The Wolverine, but otherwise, there's nothing special or noteworthy here.

Tuesday, August 6, 2013

Review: OUYA

Now that we've had our OUYA for a while, I have to say that the OUYA is a cool and inexpensive toy, but it's somewhat superfluous right now, and will continue to be until it gets some more compelling content.

I've seen a lot of chatter on the internet from folks who have incorrect assumptions about what the OUYA is supposed to be. Some people are assuming it's a Playstation/Xbox/Nintendo competitor, and are dismayed at the low-end graphics and the lack of AAA titles. Some people are assuming it's just a way to run cell phone games on your TV, and don't know why they should bother, since they already have a cell phone.

The OUYA is not supposed to be a top-tier console; the tiny size ought to be a dead giveaway. And it's not just for cell phone games; games like Bombsquad and Towerfall work best with four friends sitting around the same screen.

The OUYA is supposed to be a console platform with a low barrier of entry for independent developers. If I personally took a week off and locked myself in the house with a copy of Unity, I could have a game up on the OUYA store by the end of the week. (Disclaimer: I don't actually know how long the OUYA game review/approval process takes, but I've heard that it sometimes takes mere hours.) This is great for small developers; it lets you get your game in front of the public at minimal expense.

The problem is that the console doesn't offer a lot to the actual gamer, which is the person who's supposed to be buying the thing.

Are you interested in cheap console games? The existing consoles already offer a variety of cheap games for download. I could go right now and download a variety of PS1 classics that are priced less than some of the less-polished efforts available on the OUYA.

Do you like indie games? Again, the digital download stores for the big consoles have you covered there as well, though you won't find a lot of quirky, lone-developer, "I did this because I thought it was cool" titles on the big consoles. For those more obscure indie titles, the best place to go is still your Windows PC. (And you can plug your PC into your big screen TV and break out a wireless controller if you still want that console experience.)

Since the more successful OUYA titles are already available on more mainstream platforms (or soon will be) there's not really a compelling reason to rush out and pick up an OUYA at this point. This may change in the future; more games are coming out on the OUYA all the time, and it's possible that we'll start to see some high-quality, OUYA-exclusive games. But for right now, unless you're really interesting in supporting the platform, youre better off getting your fix for cheap games and/or indie games elsewhere.

Monday, August 5, 2013

Review: Shadowrun Returns

I've spent some more time with Shadowrun Returns since my last post, and I'm still enjoying it. The story and dialogue are well-written; the puzzles are pleasantly challenging without being frustrating; the combat engine is simple and fun. It's not a terribly deep or complex game, though the different character classes provide a lot of variety. I'm playing a mage, but I'm looking forward to replaying it so that I can try the adept, the decker, the shaman, the rigger, and the street samurai.

I've heard that the campaign isn't very long -- only about a dozen hours -- but honestly, that's fine for me, given that I don't have time to sink hundreds of hours into a game. With a story this short, I can actually look forward to finishing a few replays during my lifetime. Also, player-created missions and campaigns should provide a lot more material.

The campaign editor isn't as user friendly as Neverwinter's, but the online documentation helps flatten the learning curve a little. I've started building my own little adventure, and I have ideas for several more.

My only serious complaint is the same complaint you'll see on any public discussion about the game: your progress is only saved at the start of each map. So if you enter a map, conduct a few conversations, solve a puzzle or two, get into combat, and get killed, you have to start all over at the beginning of the map and run the same conversations and puzzles. This can be frustrating, especially if you have to stop play and step away from the computer for any reason. I'm sure this design decision saved them a fair amount of development effort, but it's a significant flaw in an otherwise enjoyable game.

Even with the checkpoint-based save feature, I'm still pleased with the game and I don't regret backing the Kickstarter in the slightest.  I've heard that the developers will be releasing a second campaign in October, which is supposed to be somewhat less linear than the first campaign. Since I'm a Kickstarter backer, I'll be getting it for free. I'm looking forward to playing it, and to releasing my own epic neo-noir cyberpunk adventures.

Thursday, July 25, 2013

Shadowrun Returns: Mage For Hire

Mage for Hire. That's what the augmented reality sign hovering over my front door says, at least on the days when it hasn't been hacked or knocked out by some citywide virus. But that's just the way things are in the Sprawl: nothing's permanent. Not your money, not your luck, not your friends, and definitely not your life.


Yeah, that's me up there. A little rough around the edges, but it could be worse. Guy I used to work with, lost one of his eyes in a dust-up with a demon. He couldn't afford a bio replacement or even a decent cyber job. He scraped together enough cash to have the doc install this ancient Russian military optic prosthetic. Big ugly thing, glows red all the time like a stuck streetlight. Even when he's sleeping. Doesn't do much for his love life.


Why did I have to come to Seattle? Looks like every other desolate urban graveyard I've ever tried to earn a nuyen from. Nice to know where the organ dealer's place is, since this is probably where I'll wind up. Or at least parts of me will.


Yup. Another day, another street gang. They've replaced so much of their blood with drugs that they're just walking addictions with guns. Have to respect the guns, though. I may have learned to pull raw energy out of the fabric of the universe and hurl big screaming bolts of it across the street, but a stray bullet will still put a quick end to my day.


Was there ever a time when people actually went to the cops to help them with this kind of problem? Or have people like this guy on the corner always been on their own? Am I going to help him? Sure. But tomorrow, someone else will be along to muscle in on this territory. Nothing ever really changes.


At least there are some people in this town who aren't afraid to stand up for themselves; to say "no" when they know they deserve better. This one certainly deserved better than the guy she just dumped. She deserves better than me, too, so I'll just move along.

I still don't know why I'm in Seattle. Even if I find what I'm looking for, it won't change anything. Nothing every really changes. But maybe I'll feel better about it when I'm done.

Or maybe I'll just be in the clearance bin at the organ dealer's.

[P.S.: I'm really loving Shadowrun Returns.]